

There are five difficulties when starting (or continuing) a save that range from a very easy mode, where the Instinct gauge regenerates automatically and guards have Down's, to a 'Purist' mode, where not only you lose the Instinct button and checkpoints, get a more snappy AI and a much less forgiving damage threshold, but you also don't even get a HUD. The cool bit about all of these new things, though, is that you're not forced to use them. My uncle Bob used to say: 'if it ain't broke." and he was a wise man.
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Regrettably, they also took some neat things out, such as choosing your loadout before each mission, the ability to buy equipment and hiding weapons within other portable items.
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Mix this with the fact that the HUD is very clear plus contextualized commands (a la Heavy Rain, sort of) and you get something that is extremely easy to sit down and play. They feel organic to what the game needs, they're well executed and are just plain cool to engage in. While we've all seen sequels that basically add new features to make an extra buck, all of the additions in this one are actually well thought out and make gameplay much more varied and interesting. There are also quite a number of mechanics that have been introduced to 47's repertoire, most notably, the Instinct feature and upgrades tied to your mission performance. It's true that this compromised the freedom that, say, Blood Money gave the player, but it also helps in not getting overwhelmed in huge maps if exploration is not your thing. Where before you had one big level per mission, in Absolution, each level is broken down into separate screens, each one with their own objectives. The most significant difference is the tweaking of structure in assignments. Simultaneously, Absolution favors more linear stages than its predecessors (something that's gotten a lot of flak for), but that's not necessarily a bad thing. Better art style, atmosphere and level design make for a much more cinematic experience. The thing that stands out the most is how the general presentation and vibe have changed. Being the sequel that it is, if you've never played at least one of the other games in the series before, you're probably going to miss out on a lot of references, but the narrative is still entertaining enough by itself that you don't *have* to. In case the name is not clicking yet, the story follows 47 as he tries to right some wrongs and protect a kid with a mysterious past tied to the Agency. As in previous installments, you play the scary man with the lustrous head.

The fifth run in baldie's franchise, Absolution packs new features and even a competitive leaderboard mode.
